Publication Information
J. H. Reif and S. R. Tate. The Complexity of N-body Simulation, in Proceedings of the 20th Annual International Conference on Automata, Languages, and Programming (ICALP), 1993, pp. 162--176. GeometryConference
Abstract
The -body simulation problem is stated as follows: Given initial positions and velocities of particles that have pair-wise force interactions, simulate the movement of these particles so as to determine the positions of the particles at a future time.
In this paper, we give the first known -body simulation algorithms with rigorous proofs of bounded error. The reachability problem is to determine if a specific particle will reach a certain region at some specified target time. In the case we require bits of accuracy and where the target time is , our complexity bounds are surprisingly PSPACE.
We also have matching lower bounds for -body simulation problem (in comparison all previous lower bound proofs required either artificial external forces or obstacles). We show that the reachability problem for a set of interacting particles in three dimensions is PSPACE-hard.